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Tang Seng Yeen
Date of Birth: 11th December 1983
Nationality: Singaporean
Race: Chinese Religon: Buddhist
Langauge Spoken: English, Chinese, Cantonese
Language Written: English, Chinese
Email: sengyeen@hotmail.com
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QUALIFICATION I spent 3 years in Nayang Polytechnic and was awarded Diploma In Digital Media Design on 26 May 2004, specializing in Games Design.
| SKILLSET |
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| -3D Studio Max |
-Digital Photography |
| -Adobe Photoshop |
-Macromedia Dreamweaver |
| -Adobe Illustrator |
-Macromedia Flash |
| -Adobe Premiere |
-Macromedia Director |
| -Adobe ImageReady |
-Vicon Workstation (Motion Capture) |
| -Motion Builder |
-Vicon Workstation (Clean up) |
My Field of strength is in Realtime 3D modelling, texturing and mapping as well as designing and creating 2D vector graphics.
OBJECTIVE To specialise in realtime 3D graphics for games, multimedia applications or simulation systems. Aspires in 3D graphic creation. Looking forward to projects that requires low polygon modeling knowledge and good texturing skills.
EXPERIENCE Industrial Attachment to Interactive VIsualisation Lab; was assigned to work on realtime 3D modeling and texture creation of combat vehicles such as tanks, helicopters and airplanes for a simulation game. Learnt to produce quality work for client.
Final Year Project; Worked with a 3D prototype game development team. Involved mainly in concept art, 3D modeling and texturing of characters and environment as well as animation. Learnt to work within certain limitations and to work closely with the technical side.
Game Mods; worked on a few 3D games and understood the different exporters, file formats as well as the game engine itself. Some examples are Neverwinter Nights and Warcraft III.
I have also done several freelance projects, kindly refer to my portfolio. |